Softimage Creative Environment 2.66 - Matter module with Render Setup dialogue box The Softimage|3D feature set was divided between five menu sets: Model, Motion, Actor, Matter and Tools, each corresponding to a different part of the 3D production process: Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlowĪdded multi-UV texturing, vertex colors. New selection & viewing tools, RenderMap, Nintendo 64 supportĪdded animation sequencer, polygon/color reduction toolsįirst release by Avid Technology, Plus & Performance options Introduced Extreme edition (metaballs, mental ray) Introduced Actor module, IK, constraints, deformation latticesĪdded clusters, weighted envelopes. Release history Versionīeta debuted at Siggraph '88, v1.0 commercial release in 1989 Because of Softimage|3D's entrenched user base, minor revisions continued until the final version of Softimage|3D, version 4.0, was released in 2002. Development was delayed during a 1998 acquisition by Avid Technology, and in the summer of 2000 Softimage|3D's successor was finally released as Softimage XSI. began developing a successor to Softimage|3D codenamed "Sumatra," which was designed with a more modern and extensible architecture to compete with other major packages like Alias|Wavefront's Maya. 3D paint functionality was added a year later in version 3.7. Softimage|3D Extreme 3.5, released later that year, included particle effects and the mental ray renderer, which offered area lights, ray tracing, and other advanced features. The first Windows port of Softimage|3D, version 3.0, was released in early 1996. with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage|3D." In January 1995, Softimage|3D was announced as the official 3D development tool for the Sega Saturn. In 1994, Microsoft acquired Softimage, Co. Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias Research, Big Idea Productions, Kroyer Films, Angel Studios, Walt Disney Feature Animation Inc., and Pixar Animation Studios Inc. The software was initially demonstrated at SIGGRAPH in 1988 and was released for Silicon Graphics workstations the following year as the Softimage Creative Environment™. Kazuyuki Hashimoto joined Links Corporation in 1984.In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. The software was initially demonstrated at SIGGRAPH in 1988 and was released for Silicon Graphics workstations the following year as the Softimage|3D. In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. Interestingly Microsoft sold Softimage in 1998 to Avid Technology, from where it was acquired in 2008 by Autodesk as well. Silicon Graphics IRIS 4D had originally purchased both Alias Research and Wavefront Technologies in 1995 as a response to Microsoft’s acquisition and Windows NT port of the then popular Softimage 3D package. It was superseded by Softimage XSI in 2000. Softimage 3D is a discontinued high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. CGI involves the creation of 3D images through the use of computer software. This was also the last film to use the method of hand-painted cel animation. Softimage|3D continued to be used in the future Disney films, including "The Little Mermaid" (1989).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |